Direwolf

Rarely seen south of the Wall, direwolves are fearsome predators famed for their speed and savagery. They grow much larger than their mundane cousins, as big as ponies, with somewhat longer legs, and they are proportionately fierce. Their mere presence is enough to unnerve people and animals alike, and their howls can send a chill of fear through all who hear them. Direwolf coloration is similar to that of mundane wolves, with black, grey, tan, and reddish-brown fur, along with some rare albinos with pure white coats and red eyes.

Characteristics
STR 4D6 (13)
CON 4D6+3 (16)
DEX 4D6+3 (16)
SIZ 4D6+3 (15)
INT 5 (5)
POW 4D6 (13)
CHA 5 (5)

Direwolf Hit Locations

D20 Hit Location AP/HP
1-2 Right Hind Leg 4/5
3-4 Left Hind Leg 4/5
5-7 Hindquarters 4/6
8-10 Forequarters 4/6
11-13 Right Front Leg 4/5
14-16 Left Front Leg 4/5
17-20 Head 4/5

Weapons

Type Weapon skill Damage
Bite 60% 1D8
Claw 30% 1D6

Special Rules
Combat Actions: 3
Strike Rank: +9
Movement: 5m
Traits: Night Sight
Skills: Athletics 80%, Dodge 55%, Resilience 40%, Perception 60%, Stealth 55%, Survival 40%,
Tracking 60%
Typical Armour: Hide (AP 4, no Skill Penalty)

Beastiary

Direwolf

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